ABANDONED STORE (K) corner of Bates and Federal Streets

The front of this building has a sign, “INNSMOUTH GENERAL STORE” with a legend painted underneath the large letters, “General Proprietor: Leslie Ovid-Allen, JP”.

The Abandoned Store has on its counter a scrap of paper containing the information in Paragraph K. The store is roughly 75 feet by 50 feet. For players of a more criminal bent, breaking into the Abandoned Store and robbing it could seem an attractive way of gearing up for free. Pisces All Media games do NOT endorse criminal behaviour but it is part and parcel of gaming that some characters carry out illegal activities, either with justification or not. If such things are going to be part of the GM’s SILENCE IS GOLDEN game then this is one of the locations where a bit of detailed roleplaying might prove to be memorable and a lot of fun!

 

The GM could also get a kind of Teen detective feel happening if the PC group is a collection of roguish or shadowy characters – they could sneak into the abandoned store at night for midnight feasts or serious team meetings.

If the store is successfully broken into it will contain the following items when first entered:

 

Abandoned Store items:

ITEM                                                                          VALUE

Baseball Bat                                                                 $18

Battery, Flashlight (good for 12 hours use)                    $3.00

Binoculars, not very good ones                         $25

Bottle of 60 Benzedrine Tablets                                    $30

Box of 1,000 nails                                                        $20

Box of 1,000 screws                                                    $20

Car Mechanic Toolkit                                                   $300

First Aid Kit (4 uses, +2 on healing check) b                  $37

Gum, Bubble                                                                $0.50

Gum, Chewing                                                  $0.60

 

There are pages of other things in the ETERNIUM rulebook Price List (see ETERNIUM rulebook page 119 and following) for a GM to salt into the location for the players to find. One thing that is definitely there is a phone jack that is still useable if the PCs have telephone cable and computer access they can use this location as a hidden base perhaps.

 

Breaking and entering is a serious offence, the more so if juveniles commit it. If Sheriff Stickle or his officers catch someone doing it the suspects will be off to the lockup at the Sheriff’s Station on the Town Square. To break into the store the GM should decide on DCs for the Hide, Move Silently, Open Locks or Strength checks required to sneak around the open street entrances and get inside the building. A good basic DC might be 15 to 20, with the DC much higher if the GM has other strange goings-on in the Innsmouth area. XP for successfully robbing the store should only be awarded if it is appropriate behaviour for the characters doing it. If so, give a story award of 100 XP for each resourceful PC who is successful in getting some “five-finger discounts”.

 

There’s no sign of why the previous owners, a family by the name of Ovid-Allen, left.

 

If there are other stealthy people doing something in the same general area they may well “drop a dime” and call the police to harass the PCs in the hopes of thus diverting the Sheriff from noticing their own activity AND forestalling any interference by the PCs.

 

Abandoned Store Doors and Windows:

Base                                                     Break                                   Hit          Climb
Object                    Thickness              DC          Hardness               Points*   DC
Glass Plate /            Variable                  13           22                          16 hp       26
Windows
Wooden Door        3”                           16           5                            32 hp       8                             
Wooden Floor        3”                           18           10                          64 hp       Impossible                              

 (See ETERNIUM rulebook page 198)

 

 

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